詳細A: |
PC紹介と設定
PCイメージ
(この口調でもっとゆっくりまったりしゃべる感じ)
1474DR11月17日の夜半、Thesk Mountains最南西側の
https://forgottenrealms.fandom.com/wiki/Thesk_Mountains
Goliath部族の或る村の一員として生まれる。
部族の一員としてなんの苦労も無く成長し、PCが12才の時に部族の若手達だけで
出かけたダンジョン遠征で、不運にも放棄されたNPCs MindFlyerの巣を発見し、
そこを去ったNPCs MindFlyerが底意地悪く残し仕掛けた凶悪なNPC異常変成
aberrationモンスターとの死闘の末、相打ちに持ち込むが、全滅する。
しかし、そこへ、
NPC Kuliak女神 the Dead Goddess,
demigoddess of the dead and exiles
https://translate.google.com/translate?hl=ja&sl=en&u=https://dungeons.fandom.com/wiki/Kuliak,_the_Dead_Goddess&prev=search
が訪れ、
「お前はワラワの元に来るには、まだまだまだ苦労が不足過ぎるわ」
とPC彼女を復活させる。
(たぶん、相打ち=負けが気に食わなかったらしい)
生き返ったPC彼女は、溶け残った仲間たちの骸破片と遺品をかき集めて、どうにか
村へ帰還し、その一部始終を正直に話すが、NPCs長老たちが下した判決は、
「PC彼女の永久追放」
であった。
(まぁ、一度死んだんだし、やはり、死んだ、と言う事で)
こうして12才にして自らの故郷と部族から追放されたPC彼女は追放者として
放浪者となり、五つの苦難を乗り越えながら、その先々で出会った同じく放浪し
ているNPCsモンクたちや立ち寄り先のNPCsモンク道場で謎の技を学びつつ、より強靭に成長し、
現在1488DR、流れ流れて6個目の苦難である今回の冒険の舞台の地へ流れ着いたのであった。
ギャヴィ(共通語)「ワタシって・・・もしかしてクラい?」
PC Create:2020/05/02 Monk5
https://seth.hatenadiary.jp/entry/2020/10/26/054851
UpDate:2020/11/03 Monk2
https://seth.hatenadiary.jp/entry/2020/11/22/235220
PC作成手順
Player’s Handbook
能力値選択15 14 13 12 10 8
HP 1d8 Monk 8/5
Elemental Evil Player’s Companion:Goliath
Sword Coast Adventurer’s Guide:Sun Soul Monk予定
PL Name:Seth
PC Name:Gavi
Race:Goliath
https://www.dndbeyond.com/races/goliath
https://forgottenrealms.fandom.com/wiki/Goliath
Class & Level: Monk2 (Sun Soul Monk予定)
https://www.dndbeyond.com/classes/monk
Background: Soldier
Alignment: Lawful Nurtral
Languages You can speak, read, and write Common,Giant(Goliath).
Deities:Kuliak, the Dead Goddess, demigoddess of the dead and exiles
https://translate.google.com/translate?hl=ja&sl=en&u=https://dungeons.fandom.com/wiki/Kuliak,_the_Dead_Goddess&prev=search
Experience: 300 xp
Next Experience: 900xp
===Monk2 Start====
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 10 +0
+0 ... Strength Ability Checks
+2 ... Strength Saving Throws *
+2 ... Athletics Skill*[Monk]
300 lbs. ... Maximum Carrying Capacity STR10x15x2[Powerful Build]
600 lbs. ... Max. Push or Drag (Speed -5 ft.)
600 lbs. ... Maximum Lift
Dexterity 17 +3
+3 ... Dexterity Ability Checks
+5 ... Dexterity Saving Throws *
+5 ... Acrobatics Skill* [Natural Athlete]
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill
Constitution 14 +2
+2 ... Constitution Ability Checks
+2 ... Constitution Saving Throws
Intelligence 10 +0
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 14 +2
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+2 ... Animal Handling Skill
+2 ... Insight Skill
+2 ... Medicine Skill
+2 ... Perception Skill
+4 ... Survival Skill *[Acrobatics Skill*[Monk]と [Natural Athlete]の重複での自由選択]
Charisma 12 +1
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
12 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 15 = 10+3DEX mod.+2WIS mod.[Unarmored Defense]
Armor worn: None (Unarmored Defense Feature)
40 ft. Speed ... Base distance per move 30Goliath+10[Unarmored Movement]
HP 17 hit points ... Monk 1d8 Hit Dice 1d8 Monk 8/5 +2CON mod.x2
*Mountain Born You have resistance to cold damage.etc.
*Stone’s Endurance[Goliath]
When you take damage, you can use your reaction to reduce the damage by 1d12+2.
After you use this Race Trait, you can’t use it again until you finish a short or long rest.
Martial Arts. Melee Weapon Attack:
+5 = +3DEX mos.+2 proficiency bonus to hit, reach 5 ft.
Hit: 1d6+3DEX mod. bludgeoning damage.
Make unarmed strike as bonus action.
Ki 2points
Ki save DC 14= 8 +2your proficiency bonus + 2your Wisdom modifier
Flurry of Blows[Monk1 Player’s Handbook, p.78]
+5/+5
1d6+3DEX mod. bludgeoning damage.
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Martial Arts During A Turn: Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn. (Opportunity attack is a seperate reaction, do once per round.)
Javelin. Ranged Weapon Attack: +5 to hit. Hit: 1d6+3 piercing damage. (Normal range to 30/120 ft)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +2[Monk2]
• Armor: none Unarmored Defense[Monk1]
• Weapons: simple weapons, shortsword
• Tools: one set of artisan’s tools, vehicles (land), flute (musical instrument)
• Saving Throws: Strength, Dexterity
• Skills: Athletics,Acrobatics, Survival
• Languages: Common, Giant
Ability Score Increase[Goliath]
Your Strength score increases by 2, and your Constitution score increases by 1.
Mountain Born
You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.
Natural Athlete[Goliath]
You have proficiency in the Athletics skill.
Powerful Build[Goliath]
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stone’s Endurance[Goliath]
When you take damage, you can use your reaction to reduce the damage by 1d12+2. After you use this Race Trait, you can’t use it again until you finish a short or long rest.
Way Of The Sun Soul[Sword Coast Adventurer’s Guide, p.131]
Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Martial Arts[Monk1 Player’s Handbook, p.78]
Ki[Monk2 Player’s Handbook, p.78]
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You have a total of 5 ki points. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature’s effects.
The saving throw DC is as follows: Ki save DC.
Flurry of Blows[Monk1 Player’s Handbook, p.78]
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Unarmored Movement[Monk2 Player’s Handbook, p.78]
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
・2レベルスタート時初期装備
Character Wealth By Level
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-only/79378-character-wealth-gold-by-level
上記にある2レベル時の資金94g相当の通常アイテムで取り揃え。
EQuipments*****************************************
ジャベリンJavelin x5 @5sp/2lbs./10lb.
旅行者服Traveler’s Clothes x1 @2gp/4lbs.装備一式[14gp4sp/36lb.]
ランタン(ブルズアイ)Lantern, bullseye x1 @10gp/2lbs.
麻ロープRope, hempen (50 feet) x2 @1gp/10lbs/20lb.
水袋Waterskin x2 @2sp,/5lb.(full)/10lb.
ポーチPouch x1 @5sp/1lbs.[2gp7sp/7lb.]
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.
ポーチaPouch x1 @5sp/1lbs.一式[17gp1sp/1.5lb.]
チョークChalk (1 piece) x5 @1cp/-
羊皮紙Parchment (one sheet) x10 @1sp/-
鵞鳥ペンInk pen x5 @2cp/-
インクInk(1 ounce bottle) x1 @10gp/-
石鹸Soap x5 @2cp/-
手鏡Mirror,steel x1 @5gp/0.5lbsa
背嚢Backpack x1 @2gp/5lbs.一式[20gp2sp/59lb.]
冬服Clothing, cold weather x1 @10gp/5lb.
ペッドロールBedroll x1 @1gp/7lbs.
ブランケットBlanket x1 @5sp/3lbs.
保存食Rations (1 day) x7 @5sp/2lbs./14lb.
釣り道具一式Fishing Tackle x1 @1gp,/4lb.
麻ロープRope, hempen (50 feet) x2 @1gp/10lbs/20lb.1
ビドンPiton x20 @1cp/0.05lb./1lb.
購入額:56gp9sp
所持現金:47gp 1sp 0cp[94gpの残金]
総重量:113.5lb.=10+44.5+59
===Monk2 End===
===Monk5 Start====
Experience: 6500 xp
Next Experience: 14000 xp
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 10
+0 ... Strength Ability Checks
+4 ... Strength Saving Throws * +1Ring of Protection
+3 ... Athletics Skill*[Monk]
300 lbs. ... Maximum Carrying Capacity STR10x15x2[Powerful Build]
600 lbs. ... Max. Push or Drag (Speed -5 ft.)
600 lbs. ... Maximum Lift
Dexterity 17
+3 ... Dexterity Ability Checks
+7 ... Dexterity Saving Throws * +1Ring of Protection
+6 ... Acrobatics Skill* [Natural Athlete]
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill
Constitution 14
+2 ... Constitution Ability Checks
+3 ... Constitution Saving Throws +1Ring of Protection
Intelligence 10
+0 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws +1Ring of Protection
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+2 ... Animal Handling Skill
+2 ... Insight Skill
+2 ... Medicine Skill
+2 ... Perception Skill
+5 ... Survival Skill *[Acrobatics Skill*[Monk]と [Natural Athlete]の重複での自由選択]
Charisma 12
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+1 ... Intimidation Skill
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
12 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 18 = 10+3DEX mod.+2WIS mod.[Unarmored Defense]+Ring of Protection+2Bracers of Defense
Armor worn: None (Unarmored Defense Feature)
40 ft. Speed ... Base distance per move 30Goliath+10[Unarmored Movement]
HP 38 hit points ... Monk 1d8 Hit Dice 1d8 Monk 8/5/5/5/5 +2CON mod.x5
Martial Arts. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 bludgeoning damage. Make unarmed strike as bonus action.
Martial Arts During A Turn: Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn. (Opportunity attack is a seperate reaction, do once per round.)
Stunning Strike
Flurry of Blows(1Ki) +6/+6 1d6+3
DC 14 = 8+3proficiency+3DEX mod.
Javelin. Ranged Weapon Attack: +6 to hit. Hit: 1d6+3 piercing damage. (Normal range to 30/120 ft)
Equipments*****************************************
Attunements
Ring of Protection AC+1 +1 All ST
Bracers of Defense AC+2
Weapons (25sp/10lbs.)
Javelin x5 @5sp/2lbs.
Armor(2gp/4lbs)
Traveler’s Clothes x1 @2gp/4lbs.
Pouch x1 @5sp/1lbs. (10gp+10sp+0cp/1+8=9lbs.)
Tinderbox x1 @5sp/1lbs.
Lantern, bullseye x1 @10gp/2lbs.
Oil (flask) x5 @1sp/1lbs.
Pouch x1 @5sp/1lbs. (15gp+10sp+9cp/1+0.5=1.5lbs.)
Chalk (1 piece) x5 @1cp/-
Parchment (one sheet) x5 @1sp/-
Ink pen x1 @2cp/-
Ink(1 ounce bottle) x1 @10gp/-
Soap x1 @2cp/-
Mirror,steel x1 @5gp/0.5lbs
Backpack x1 @2gp/5lbs. (5gp+40sp+0cp/35+14=49lbs.)
Rope, hempen (50 feet) x2 @1gp/10lbs
Bedroll x1 @1gp/7lbs.
Blanket x1 @5sp/3lbs.
Rations (1 day) x7 @5sp/2lbs.
All Cost:40gp 5sp 9cp (2+10+15+5=32gp 25+10sp+10sp+40sp=85sp 0+9+0=9cp)/63.5lbs.(10+4+9+1.5+49=73.5)
FEATURES, TRAITS, SPECIAL ABILITIES
Proficiencies & Languages
• Proficiency Bonus: +3[Monk5]
• Armor: none Unarmored Defense[Monk1]
• Weapons: simple weapons, shortsword
• Tools: one set of artisan’s tools, vehicles (land), flute (musical instrument)
• Saving Throws: Strength, Dexterity
• Skills: Athletics,Acrobatics, Survival
• Languages: Common, Giant
Ability Score Increase[Goliath]
Your Strength score increases by 2, and your Constitution score increases by 1.
Mountain Born[Goliath]
You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates.
Natural Athlete[Goliath]
You have proficiency in the Athletics skill.
Powerful Build[Goliath]
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Stone’s Endurance[Goliath]
When you take damage, you can use your reaction to reduce the damage by 1d12+2. After you use this Race Trait, you can’t use it again until you finish a short or long rest.
Way Of The Sun Soul[Sword Coast Adventurer’s Guide, p.131]
Monks of the Way of the Sun Soul learn to channel their own life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Martial Arts[Monk1 Player’s Handbook, p.78]
Ki[Monk2 Player’s Handbook, p.78]
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You have a total of 5 ki points. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is as follows: Ki save DC = 13
Flurry of Blows[Monk1 Player’s Handbook, p.78]
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind[Monk2 Player’s Handbook, p.78]
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Unarmored Movement[Monk2 Player’s Handbook, p.78]
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
Monastic Tradition[Monk3 Player’s Handbook, p.78]
When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.
Deflect Missiles[Monk3 Player’s Handbook, p.78]
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + 8. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack. The range of the monk’s ranged attack is 20/60 feet.
Ability Score Improvement[Monk4 Player’s Handbook, p.78]
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Slow Fall[Monk4 Player’s Handbook, p.78]
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by 25.
Extra Attack[Monk5 Player’s Handbook, p.79]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Stunning Strike[Monk5 Player’s Handbook, p.79]
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Radiant Sun Bolt[Monk3 Sword Coast Adventurer’s Guide, p.131]
You can hurl searing bolts of magical radiance. You gain a ranged spell attack that you can use with the Attack action. The attackis at +6 has a range of 30 feet. Its damage is radiant, and its damage is d6+3. When you use the Attack action on your turn to use this special attack, you can spend 1 ki point to make two additional attacks with it as a bonus action.
EQuipments*****************************************
ジャベリンJavelin x5 @5sp/2lbs./10lb.
旅行者服Traveler’s Clothes x1 @2gp/4lbs.装備一式[14gp4sp/36lb.]
ランタン(ブルズアイ)Lantern, bullseye x1 @10gp/2lbs.
麻ロープRope, hempen (50 feet) x2 @1gp/10lbs/20lb.
水袋Waterskin x2 @2sp,/5lb.(full)/10lb.
ポーチPouch x1 @5sp/1lbs.[2gp7sp/7lb.]
火口箱Tinderbox x1 @5sp/1lbs.
油Oil (flask) x5 @1sp/1lbs.
ハンマーHammer Steel x1 @1gp/3lb.
ピトンPiton x20 @1cp/0.05lb./1lb.
ポーチaPouch x1 @5sp/1lbs.一式[17gp1sp/1.5lb.]
チョークChalk (1 piece) x5 @1cp/-
羊皮紙Parchment (one sheet) x10 @1sp/-
鵞鳥ペンInk pen x5 @2cp/-
インクInk(1 ounce bottle) x1 @10gp/-
石鹸Soap x5 @2cp/-
手鏡Mirror,steel x1 @5gp/0.5lbsa
背嚢Backpack x1 @2gp/5lbs.一式[20gp2sp/59lb.]
冬服Clothing, cold weather x1 @10gp/5lb.
ペッドロールBedroll x1 @1gp/7lbs.
ブランケットBlanket x1 @5sp/3lbs.
保存食Rations (1 day) x7 @5sp/2lbs./14lb.
釣り道具一式Fishing Tackle x1 @1gp,/4lb.
麻ロープRope, hempen (50 feet) x2 @1gp/10lbs/20lb.1
ビドンPiton x20 @1cp/0.05lb./1lb.
購入額:56gp9sp
所持現金:47gp 1sp 0cp[94gpの残金]
総重量:113.5lb.=10+44.5+59
===Monk5 End====
以上
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