トゥーラToora(D&D5版用キャラクターシート)

セスが作成したTRPG「D&D5版」用のキャラクターシートです。

トゥーラTooraの詳細

キャラクター情報  NPCでの使用可(連絡自由)
TRPGの種別: D&D5版
トゥーラToora

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キャラクター名: トゥーラToora
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外部URL: https://dndjp.sakura.ne.jp/OUTPUT.php?ID=42786
メモ:
詳細A:
レンジャー4レベルキャラクターシート
https://dndjp.sakura.ne.jp/OUTPUT.php?ID=42786



以下、レンジャー3レベルキャラクターシート

PL名:Seth
Create Date:2020/12/1 
Ranger1
https://seth.hatenadiary.jp/entry/2022/08/29/220252
UpDate:
2020/12/5 Ranger2
https://seth.hatenadiary.jp/entry/2020/12/02/025412
2022/08/29 Ranger3 Monster Slayer
PC名:  トゥーラToora
中型 男  24才 172Cm 60kg 132lb.
アライメントAlignment:秩序にして中立Lawful Neutral
種族Race: ホブゴブリンHobgoblin
クラスとレベルClass&Level: レンジャーRanger3 Monster Slayer
背景Background: 民衆英雄Folk Hero
言語Languages: 共通語Common(種族), ゴブリン語Goblin(種族)、
地下共通語Undercommon(背景),オーク語Orc(クラス)
信仰神格Deite:ノモグ-ギィーヤNomog-Geaya
https://dungeonsdragons.fandom.com/wiki/List_of_Dungeons_%26_Dragons_goblinoid_deities#Hobgoblin_deities
https://dungeonsdragons.fandom.com/wiki/List_of_Dungeons_%26_Dragons_goblinoid_deities
経験値Experience:  915xp


能力値Ability ScoresABILITY SCORES & ABILITIES
ビルド:27ポイント購入
習熟ボーナス+2

筋力Strength 12 +1
+1 ... 筋力判定Strength Ability Checks
+3 ... 筋力セイビングスローStrength Saving Throws *
+1 ... 運動Athletics Skill
エンカンバランス(オプションルール)
https://sites.google.com/view/playogl/play-ogl/rules/ruletools#h.z1mogm9avv8t
60lbs.以下 ... 荷重ペナルティー無し12STRx5
60lbs.より120lbs.以下 ... 移動力-10ft.最小5ft. 12STRx10
120lbs.より180lbs.以下 ... 移動力-20ft.最小5ft. すべての行動判定が【不利DisAdvantage】 12STRx15
180lbs.より 移動不能=移動力0ft.

敏捷力Dexterity 15 +2
+2 …敏捷力判定Dexterity Ability Checks
+4 …敏捷力セイビングスローDexterity Saving Throws *
+2 ... 軽業Acrobatics Skill
+2 …手先の早業Sleight of Hand Skill
+4 ... 隠密Stealth Skill  *

耐久力Constitution 15  (=13+2種族) +2
+2 …耐久力判定Constitution Ability Checks
+2 …耐久力セイビングスローConstitution Saving Throws

知力Intelligence 9 (=8+1種族) -1
-1 ...知力判定Intelligence Ability Checks
-1 ...知力セイビングスローIntelligence Saving Throws
-1 …魔法学Arcana Skill
-1 ...歴史History Skill
-1 ...捜査Investigation Skill
-1 ...自然Nature Skill
-1 ...宗教Religion Skill

判断力Wisdom 14 +2
+2 …判断力判定Wisdom Ability Checks
+2 …判断力セイビングスローWisdom Saving Throws
+4 …動物使いAnimal Handling Skill  *
+4 ...看破Insight Skill  *
+2 ...医術Medicine Skill
+4 ...知覚Perception Skill  * Darkvision (60 feet)
+4 ...生存Survival Skill  *

魅力Charisma 10 +0
+0 ...魅力判定Charisma Ability Checks
+0 ...魅力セイビングスローCharisma Saving Throws
+0 ...ペテンDeception Skill
+0 ...威圧Intimidation Skill
+0 ...芸能Performance Skill
+0 ...説得Persuasion Skill

道具習熟済み
地図作成道具cartographer’s tools (compass, maps, pens)(背景)
乗り物(陸)(背景)

14 ... 受動視認Passive Perception
+2 ... イニシアチブ修正値Initiative Modifier

AC17 = スタデッドレザーアーマーStudded Leather Armorと盾+1:AC12+2Dex mod.+2Shield+1Magic

HP:28 =10+(6:1d10+2CON mod.)x2
HD:3d10
1d8+2耐久力修正値x3回までHP回復可能。
ホブゴブリンの一分Saving Face、再利用OK。
大休憩Long Rest
すべてのHPダメージのみとHDが+1d10HD=Ranger3/2(最低1個)回復。
ホブゴブリンの一分Saving Face、Hunter’s Sense再利用OK。
Spell Slots全回復。

移動力Speed 
30 ft.(6マス)
自然探検家Natural Explorer アンダーダーク(地下)The Underdark
知力Intelligence or 判断力Wisdo判定+使用技能が習熟済みならば習熟ボーナスx2/1h
* Difficult Terrain doesn’t slow your group’s Travel.
* Your group can’t become lost except by magical means.
* Even when you are engaged in another Activity While Traveling (such as foraging, navigating, or tracking), you remain alert to danger.
* If you are traveling alone, you can move stealthily at a normal pace.
* When you Forage, you find twice as much food as you normally would.
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.


攻撃Attack
• ホブゴブリンの一分Saving Face(種族) (on failed attack, ability check or saving throw roll, 
gain bonus equal to number of allies in sight within 30 feet, max. bonus +5,
 use once between short rests)
• 得意な敵Favored Enemy(Ranger1)
対オークOrc、知力判定(情報入手)と追跡=生存(判断力)判定が【有利Advantage】、オーク語習得
•戦闘スタイルFighting Style 片手武器戦闘Dueling(Ranger1)
近接片手武器+2ダメージ

近接Melee
+5 シミター+1Scimitar+1. 間合いreach 5 ft. +2敏捷力修正値+2習熟ボーナス+1魔法
1d6+2+1+2 +2筋力修正値+1魔法+2近接片手武器 斬撃slashingダメージ
+3 メイスMace 間合いreach 5 ft. +1筋力修正値+2習熟ボーナス
1d6+1+2 +1筋力修正値+2近接片手武器 殴打bludgeoningダメージ

遠隔Ranged
+4 ロングボウLong Bow 矢150/600 ft.  +2敏捷力修正値+2習熟ボーナス
1d8+2 刺突piercingダメージ

魔法詠唱Spellcasting
魔法主要能力値Ability Scores:判断力
魔法攻撃ロール修正値Spell Attack Modifier +4 =+2判断力修正値+2習熟ボーナス
魔法難易度Spell Save DC12 =8+2判断力修正値+2習熟ボーナス
Cantrips Known: No Ranger cantrips

準備呪文Prepared Spells
1st Level (Known3/3 slots): Cure Wounds,Hunter’s Mark,Goodberry
Protection from evil and good(Monster Slayer Magic:Ranger3)

Cure Wounds
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. 
This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, 
the healing increases by 1d8 for each slot level above 1st.
Spell Lists. Artificer, Bard, Cleric, Druid, Paladin, Ranger

Hunter’s Mark
1st-level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. 
Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack,
 and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. 
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Spell Lists. Ranger

Goodberry PHB p246
1st-level transmutation
Casting Time: 1 action 
Range: Touch 
Components: V, S, M (a sprig of mistletoe) 
Duration: Instantaneous 
Up to ten berries appear in your hand and are infused with magic for the duration. 
A creature can use its action to eat one berry. Eating a berry restores 1 hit point, 
and the berry provides enough nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Classes: Druid, Ranger
Races: Halfling (Mark of Hospitality)

Protection from evil and good(Monster Slayer Magic:Ranger3) PHB p270
1st-level abjuration
Casting Time: 1 action 
Range: Touch 
Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) 
Duration: Concentration, up to 10 minutes 
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. 
Creatures of those types have disadvantage on attack rolls against the target. 
The target also can’t be charmed, frightened, or possessed by them. 
If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Classes: Cleric, Paladin, Warlock, Wizard
Subclasses: Arcane Trickster Rogue, Clockwork Soul Sorcerer, Devotion Paladin, Divine Soul Sorcerer, Eldritch Knight Fighter, Horizon Walker Ranger, Horizon Walker Ranger (Revised), Monster Slayer Ranger, Monster Slayer Ranger (Revised), Protection (UA) Cleric
Subclasses (legacy): Clockwork Soul (UA) Sorcerer, Favored Soul v2 (UA) Sorcerer, Favored Soul v3 (UA) Sorcerer, Horizon Walker (UA) Ranger, Horizon Walker (UA) Ranger (Revised), Monster Slayer (UA) Ranger, Monster Slayer (UA) Ranger (Revised)
Optional/Variant Classes: Druid
Optional/Variant Classes (legacy): Druid, Sorcerer


装備一式EQUIPMENT & TREASURE

同調済み魔法アイテム
1枠:無し
2枠:無し
3枠:無し

防具
スタデッドレザーアーマーStudded Leather Armorx1  AC 12+敏捷力修正値 45gp, 13lb.
盾Shield+1x1 UnCommon, 6lb.

武装
シミターScimitar+1x1  UnCommon  Weapon Martial weapon, melee weapon  3 lb.

メイスMacex1 PHB p149 Weapon Simple weapon, melee weapon 5gp, 4lb.

ロングボウLongbowx1 PHB p149 Martial weapon, ranged weapon 50gp, 2lb.
1d8 piercing - ammunition (150/600 ft.), heavy, two-handed 
Arrowsx20 Ammunition.1gp, 1lb.

装備
旅行者服一式Traveler’s Clothes PHB p150 Adventuring gear 2gp, 4lb.

ポーチPouch PHB p153 Adventuring gear upto6lb. 5sp,1lb.
地図作成道具cartographer’s tools (compass, maps, pens), Artisan’s Tools 15gp, 6lb.

探検家パック一式Explorer’s Pack PHB p151 Adventuring gear 10gp, 59lb.
Includes:
* a backpack->背中
* a bedroll
* a mess kit
* a tinderbox->ポーチ
* 10 torches
* 10 days of rations
* a waterskin->ベルト装備
* 50 feet of hempen rope

Coins(50->1lb.) & Gems:
11 gold pieces (gp); 33 silver pieces (sp); 76 copper pieces (cp)
2 gems (worth 10 gp each)

総重量
99lb.=19(防具=13+6)+10(武装=+3+4+3)+70(装備=+4+1+6+59)

以下、詳細
=======

Hobgoblin Traits [VGtM p. 119]
https://forgottenrealms.fandom.com/wiki/Hobgoblin
• Ability Scores: Con+2; Int +1
• Age: 24 years old
• Medium Size (6’ 4”, 190 lbs.)
• Darkvision (60 feet)
• Martial Training (prof. in longsword, longbow and light armor)
• Saving Face (on failed attack, ability check or saving throw roll, 
gain bonus equal to number of allies in sight within 30 feet, max. bonus +5,
 use once between short rests)

Folk Hero Background [PHB p. 131]
• Feature: Rustic Hospitality
• Traits: Left home, never went back. Uncomfortable when among civilization.
• Ideal: We will let no enemy rob us of our destiny.
• Bond: Avenges abuses by nobles.
• Flaw: Actually ashamed of rural roots.

Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons, longbow, longsword
• Tools: cartographer’s tools, vehicles (land craft)
• Saving Throws: Strength, Dexterity
• Skills: Animal Handling, Insight, Perception, Stealth, Survival
• Languages: Common, Undercommon, Goblin

Ranger Class Features [PHB p. 90]

3rd
Ranger Archetype PHB p89[–]
At 3rd level, you choose an archetype that you strive to emulate from the list of available archetypes. Your choice grants features at 3rd level, and again at 7th, 11th, and 15th level.

Monster Slayer XGE p43[–]
You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. 
A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. 
Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.

Monster Slayer Magic XGE p43[–]
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. 
The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Ranger Level Spells
3rd protection from evil and good
5th zone of truth
9th magic circle
13th banishment
17th hold monster

Hunter’s Sense XGE p43[–]
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. 
As an action, choose one creature you can see within 60 feet of you. 
You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). 
You regain all expended uses of it when you finish a long rest.

Slayer’s Prey XGE p43[–]
Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. 
As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. 
The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.

Primeval Awareness PHB p89[–]
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. 
For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you 
(or within up to 6 miles if you are in your favored terrain): 
aberrations, celestials, dragons, elementals, fey, fiends, and undead. 
This feature doesn’t reveal the creatures’ location or number.

2nd
Fighting Style,
Spellcasting,

1Level
• Favored Enemy: Human Orc (adv. on Survival checks to track, Intelligence to recall lore)
・自然探検家Natural Explorer アンダーダーク(地下)The Underdark
You are particularly familiar with one type of natural Environment and are adept at traveling and surviving in such regions. 
Choose one type of Favored terrain: Arctic, coast, Desert, Forest, Grassland, Mountain, swamp, or The Underdark. 
When you make an Intelligence or Wisdom check related to your Favored terrain, 
your Proficiency Bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your Favored terrain, you gain the following benefits:
* Difficult Terrain doesn’t slow your group’s Travel.
* Your group can’t become lost except by magical means.
* Even when you are engaged in another Activity While Traveling (such as foraging, navigating, or tracking), you remain alert to danger.
* If you are traveling alone, you can move stealthily at a normal pace.
* When you Forage, you find twice as much food as you normally would.
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Studded Leather Armor PHB p144 Light armor AC 12 + Dex  45gp,13lb.

Scimitar PHB p149 Weapon Martial weapon, melee weapon 25 gp, 3 lb.
1d6 slashing - finesse, light 
Scimitar+1  UnCommon 1d6+1

Mace PHB p149 Weapon Simple weapon, melee weapon 1d6 bludgeoning 5gp, 4lb.

LongbowvPHB p149 Martial weapon, ranged weapon 50gp, 2lb.
1d8 piercing - ammunition (150/600 ft.), heavy, two-handed 
Ammunition.
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. 
Each time you attack with the weapon, you expend one piece of ammunition. 
Drawing the ammunition from a quiver, case, or other container is part of the attack.
 Loading a one-handed weapon requires a free hand. At the end of the battle, 
you can recover half your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. 
A sling must be loaded to deal any damage when used in this way.
Heavy.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. 
A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Source: PHB, page 149. Available in the SRD. 

Pouch PHB p153 Adventuring gear 5sp,1lb.
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. 
A compartmentalized pouch for holding spell components is called a component pouch. 
A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.


参加履歴
========
第1回2020/12/02(水) Ranger2
 [D&D5e][DMセス][突発] 穴埋めセッション  遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160692752292

第2回2020/12/12(土) Ranger2
[D&D5e][DMセス][突発] 穴埋めセッション第2回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_160776791599

第3回2021/02/05(金)  Ranger2
 [D&D5e][突発] DDEX1-4 Dues for the Dead 第3回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161253694812

第4回2021/03/27(土)  Ranger2
 [D&D5e][突発] DDEX1-4 Dues for the Dead 第4回 遊了!
https://trpgsession.click/comment-detail.php?c=Seth7&i=Seth7_161685586203

第5回2029/09/03(日)  Ranger3
 [D&D5e][突発] DDEX1-4 Dues for the Dead 第5回 参加予定!


以上

詳細B:
《設定》
【背景】

【人格的特徴】

【喜ぶもの】

【尊ぶもの】

【関わり深いもの】

【弱味】

【外見】

《過去の経歴》

《仲間や組織》

《特徴》

《その他の特徴》

《財宝》
詳細C:
                    
マクロ:

マクロはありません。

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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. 
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.