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PC紹介と設定
LG鳥人娘3才陽魂門モンク
(Common)「くわっ!くわっ!」バッサ バッサ(翼音)
キャライメージ
1486DR3月6日の昼頃、High Forest北端の巣の中で卵から孵る。
https://forgottenrealms.fandom.com/wiki/High_Forest
その直後、NPCs緑ドラゴン一団?の大襲撃で大虐殺が起こり、ちょうど避難中のNPCsエルフモンク達の一団に拾われる。
NPCsエルフ達のペットとして飼われていたが、3年という短期間で成人へと成長する鳥族の特徴、
http://dnd5e.wikidot.com/aarakocra
https://forgottenrealms.fandom.com/wiki/Aarakocra
を面白しろがったNPCエルフモンクの弟子となり、1488DR位から成鳥人?としてモンク修行の旅に出たのであった。
そして1489DR頭、流れ流れて月海地方のフラン地域へ。
・フラン地域での最初の冒険
DDEX1-1 Defiance in Phlan 邦題:フランに忍び寄る神龍カルト教団
https://trpgsession.click/session-detail.php?s=158743351391ynakano00
・フランからバルダーズ ゲイト経由でチャルト地方での冒険へ
地図資料 西海岸地方とチャルト地方
https://seth.hatenadiary.jp/entry/2020/09/08/220129
Forgotten Realms年代記
http://dnd.eizzn.com/
MoonSea
https://translate.google.com/translate?hl=ja&sl=en&u=https://forgottenrealms.fandom.com/wiki/Moonsea&prev=search
Phlan
https://translate.google.com/translate?hl=ja&sl=en&u=https://forgottenrealms.fandom.com/wiki/Moonsea&prev=search
Character Advancement
https://roll20.net/compendium/dnd5e/Character%20Advancement#content
Monk
https://roll20.net/compendium/dnd5e/Monk#content
Sword Coast Adventurer’s Guide:Sun Soul Monk
http://dnd5e.wikidot.com/monk:sun-soul
Create Date:2020/04/27 Monk1
update:
2020/09/02 Monk1
https://seth.hatenadiary.jp/entry/2020/09/06/225653
2020/09/09 Monk2
https://seth.hatenadiary.jp/entry/2020/10/05/005928
2020/10/06 Monk3 Sun Soul
https://seth.hatenadiary.jp/entry/2020/10/11/224954
2021/01/04 Monk4 Sun Soul
https://seth.hatenadiary.jp/entry/2021/01/06/221959
2021/01/09 Monk5 Sun Soul
https://seth.hatenadiary.jp/entry/2021/01/09/165301
2021/02/16 Monk6 Sun Soul
https://seth.hatenadiary.jp/entry/2021/02/20/220920
2021/02/25 Monk7 Sun Soul
https://seth.hatenadiary.jp/entry/2021/02/27/232857
ユドナリウム用アラコタンモンク1-7レベルコマzipまとめ圧縮ファイル
https://drive.google.com/file/d/1m4GQYDtTw5B2lbvn7vUME26_66_a6fRH/view?usp=sharing
PC Data
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プレイヤー名PL Name:Seth
キャラクター名PC Name: アラコタンAracotan
種族Race: アーラコクラAarakocra(BirdFolk)
Elemental Evil Player’s Companion:Aarakocra(BirdFolk)
https://www.dndbeyond.com/races/aarakocra
Alignment: Lawful Good
クラスClass & Level: Monk 7 (Sun Soul Monk)
モンククラス ヒッドダイズHit Dice:1d8 7:Monk7
門派Way:陽魂門 Sword Coast Adventurer’s Guide:Sun Soul Monk
http://dnd5e.wikidot.com/monk:sun-soul
背景Background: Folk Hero**
言語Languages You can speak, read, and write Common, Aarakocra, and Auran.
信仰Deities:Aerdrie Faenya様
https://forgottenrealms.fandom.com/wiki/Aerdrie_Faenya
能力値Ability Scores Point Buy 27/27
(* +3習熟ボーナス対象)
筋力Strength 12(4points)
+1 ... Strength Ability Checks
+5 ... Strength Saving Throws *+1Cloak of Protection
+4 ... 運動Athletics Skill*
エンカンバランス(オプションルール)
https://sites.google.com/view/playogl/play-ogl/rules/ruletools#h.z1mogm9avv8t
60lbs.以下 ... 荷重ペナルティー無し12STRx5
60lbs.より120lbs.以下 ... 移動力-10ft.最小5ft. 12STRx10
120lbs.より180lbs.以下 ... 移動力-20ft.最小5ft. すべての行動判定が【不利DisAdvantage】 12STRx15
180lbs.より 移動不能=移動力0ft.
敏捷力Dexterity 18(15:9points+2Aarakocra(BirdFolk)+1[Monk4])
+4 ... Dexterity Ability Checks
+8 ... Dexterity Saving Throws *+1Cloak of Protection
・身かわしEvasion
your instinctive agility lets you dodge out of the way of certain area Effects,
such as a blue dragon’s lightning breath or a Fireball spell.
When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage,
you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
ファイヤーボールなどのエリアダメージの敏捷力DEXセイビングスロー成功で0ダメージ、失敗で半分ダメージとなる。
+7 ... 軽業Acrobatics Skill*
+4 ... 手先の早業Sleight of Hand Skill
+4 ... 隠密Stealth Skill
耐久力Constitution 12(4points)
+1 ... Constitution Ability Checks
+2 ... Constitution Saving Throws+1Cloak of Protection
知力Intelligence 10(2points)
+0 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws+1Cloak of Protection
+0 ... 魔法学Arcana Skill
+0 ... 歴史History Skill
+0 ... 捜査Investigation Skill
+0 ... 自然Nature Skill
+0 ... 宗教Religion Skill
判断力Wisdom 14(13:5points+1Aarakocra(BirdFolk))
+2 ... Wisdom Ability Checks
+3 ... Wisdom Saving Throws+1Cloak of Protection
・不動心Stillness of Mind
you can use your action to end one Effect on yourself that is causing you to be Charmed or Frightened.
1回の通常アクションを使用して、魅了状態または恐慌状態のどちらか一つを終わらせることができる。
+4 ... 動物使いAnimal Handling Skill*
+2 ... 看破Insight Skill
+2 ... 医術Medicine Skill
+2 ... 知覚Perception Skill
+4 ... 生存Survival Skill*
魅力Charisma 11(3points)
+0 ... Charisma Ability Checks
+1 ... Charisma Saving Throws+1Cloak of Protection
+0 ... ペテンDeception Skill
+0 ... 威圧Intimidation Skill
+0 ... 芸能Performance Skill
+0 ... 説得Persuasion Skill
12 ... 受動知覚Passive Perception +2判断力WIS修正値
+4 ... イニシアチブInitiative Modifier +4敏捷力DEX修正値
AC 17=10+4Dex mod.+2WIS mod(Armor worn: None (Unarmored Defense Feature))+1Cloak of Protection
HP 45=(1d8:8monk1+1CON mod.+6(5[1d8]+1CON mod.)x6[Monk7])
モンククラス ヒッドダイズHit Dice:1d8 7:Monk7
小休憩Short Rest:1d8+1Con mod.x Max7
大休憩Long Rest:すべてのHPダメージのみと+3d8HD=Monk7/2が回復
矢止めDeflect Missiles 1d10+11 =+4Dex mod.+7Monk7
浮身Slow Fall[Monk4]:7Monkx5=35ft.落下ダメージ無視
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take
by an amount equal to five times your monk level.
移動力Speed40ft.= 25 ft.Base distance per move+15ft.Monk6
飛行Flight65ft.=50ft.+15ft.Monk6
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
水泳移動力Swim 55ft.=40ft.リング オブ スウィミングRing of Swimming DMGj205p+15ft.Monk6
着用者は水泳移動速度40ft.を得る。
Ring, minor tier, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Found On: Magic Item Table B
呼吸・キャップ オブ ウォーター・ブリージングCap of Water Breathing DMGj159p
着用者はコマンドワードを唱えると着用者の頭部全体に空気空間が発生して水中でも呼吸が可能となる。
再びコマンドワードを唱える/帽子が脱げる/水中で無くなると空気空間は無くなる。
Wondrous item, minor tier, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head.
It allows you to breathe normally underwater.
This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
Found On: Magic Item Table B
攻撃ロールボーナスAtaack Roll Bonus
素手UnArmed
+8=+4敏捷力DEX修正値+3習熟ボーナス+1エルドリッチ クロータトゥー
単純武器Simple Weapons
近接melee 技巧Finesse無し
+4=+1筋力STR修正値+3習熟ボーナス
近接melee 技巧Finesse有り
+7=+4敏捷力DEX修正値+3習熟ボーナス
遠隔Ranged
+7=+4敏捷力DEX修正値+3習熟ボーナス
嘴Talons 素手UnArmed
Your talons are natural weapons, which you can use to make unarmed strikes.
If you hit with them, you deal slashing damage equal to 1d4+1Str mod.,
instead of the bludgeoning damage normal for an unarmed strike.
ショートソードShortsword 近接melee 技巧Finesse無し
1d6+1筋力STR修正値 斬撃/刺突ダメージ
ダートDart. 遠隔Ranged
Ranged Weapon Attack: +6 to hit. Hit: 1d4+4 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
武術 素手UnArmed
Martial Arts PHBj106p During A Turn:
Counting actions and bonus actions, make two unarmed attacks or one weapon attack plus one unarmed attack in turn.
(Opportunity attack is a seperate reaction, do once per round.)
通常アクションで一回素手攻撃をしたならば、ボーナスアクションで一回素手攻撃ができる。
素手ダメージ
1d6+4+1 =1d6Monk6+4敏捷力DEX修正値+1エルドリッチクロータトゥー 殴打ダメージ
気Ki Points:7=Monk7
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
2レベルで、あなたのトレーニングでは、氣の神秘的なエネルギーを利用することができます。
このエネルギーへのアクセスは、氣ポイントの数で表されます。
あなたのモンクのレベルは、モンクのテーブルの気Ki ポイントの列が示すように、そのポイントの数を決定します。
氣ポイントを使用すると、小/大休憩を終了するまで利用できません。
小/大休憩中には、あなたの氣ポイントを取り戻すために瞑想、残りの部分の少なくとも30分を費やす必要があります。
Monk DC 13=8+2判断力WIS修正値+3習熟ボーナス
連打Flurry of Blows 素手UnArmed
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
+7=+4Dex mod.+3proficiency bonus to hit, reach 5 ft.
Hit: 1d6[Monk5]+4Dex mod. bludgeoning damage.
護身Patient Defense
ボーナス行動としてki 1点消費して、その手番の終わりまで回避(敵の近接攻撃【不利DisAdvantage】)を得る。
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
疾風足Step of the Wind
ボーナス行動としてki 1点消費して、その手番の終わりまで離脱(移動による機会攻撃を誘発し無い)、
または、早足(追加の移動行動1回)を得る、
かつ、跳躍の距離が2倍になる。
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn,
and your jump distance is doubled for the turn.
陽光弾Radiant Sun Bolt[Monk3 陽魂門The Way of Sun Soul]
Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
You gain a new attack option that you can use with the Attack action.
This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it,
and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant,
and its damage die is a d4.
This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it,
you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature,
this special attack can be used for any of the attacks you make as part of the Attack action.
参考url
https://rpg.stackexchange.com/questions/76537/can-a-way-of-the-sun-soul-monk-use-radiant-sun-bolt-as-the-bonus-attack-for-mart
If Extra Attack[Monk5] can use in Attack action
追加攻撃Extra Attackを取得していると、ki 1点消費してのボーナス行動での追加の陽光弾攻撃を、
自手番中の通常行動での攻撃アクションでのki 1点消費しての追加攻撃2回目攻撃として可能となる。
追加攻撃Extra Attack[Monk5 PHBj106p]
自手番中の通常行動での攻撃アクションで、1回では無く2回の攻撃が可能となる。
朦朧撃Stunning Strike[Monk5] PHBj107p
モンク5レベルから、相手の体の気の流れを妨害することができます。
攻撃対象に近接武器/素手攻撃をヒット時、ki 1点消費して
攻撃対象は耐久力CONのセービングスローDC13=8+3習熟ボーナス+2判断力WIS修正値.失敗で、
攻撃者の次ターン終了時まで気絶状態となる。
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body.
When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike.
The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Ki save vs.Con ST DC:13=8+3proficiency bonus+2WIS mod.
猛火掌Searing Arc Strike[Monk3 陽魂門The Way of Sun Soul]
At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action.
You can spend additional ki points to cast Burning Hands as a higher level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
6レベルでは、エネルギーの灼熱の波にあなたの氣をチャネルする能力を得る。
あなたの手番で通常アクション=攻撃アクション実行後にボーナスアクションとして
呪文バーニング ハンドBurning Handsをキャストするために2気kiポイントを費やすことができます。
さらに高いレベルの呪文としてバーニング ハンドをキャストするには、追加の気kiポイントを費やすことができます。
追加のキーポイントを使うごとに、呪文のレベルが1増加します。
呪文に使用できる気ポイントの最大数(2+追加の気Kiポイント)は、あなたのモンクレベルの半分に相当します。
2ki=15ft.コーン3d6火ダメージ敏捷力DEX ST DC13
最大3ki(=Monk7/2)=15ft.コーン4d6火ダメージ敏捷力DEX ST DC13
呪文バーニング ハンドBurning Hands PHB p220
1st-level evocation
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
At Higher Levels.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Classes: Sorcerer, Wizard
Subclasses: Arcane Trickster Rogue, Eldritch Knight Fighter, Fiend Warlock, Genie Warlock, Light Cleric, Wildfire Druid, Giant Soul (UA) (Fire) Sorcerer
Subclasses (legacy): Celestial (UA) Warlock, Genie (UA) (Efreeti) Warlock, Genie (UA) Warlock, Undying Light (UA) Warlock
Races: Genasi (Fire), Tiefling (Abyssal), Tiefling (Mephistopheles), Tiefling (Variant)
Backgrounds: Rakdos Cultist
親指を触れさせ、指を広げるようにして手を握ると、伸ばした指先から薄い炎のシートが噴き出す。
15ft.コーンの中にいる各クリーチャーは敏捷力DEXセービング・スロー失敗、3d6の火のダメージを受ける
(成功は半分ダメージ)。
火はそのエリアにある、身につけていない、または持ち歩いていない可燃性の物体に引火する。
高レベルでは。
レベル2以上の呪文スロットを使用してこの呪文を唱えた場合、1st以上のスロットレベルごとにダメージが1d6増加する。
クラス ソーサラー、ウィザード
サブクラス。Arcane Trickster Rogue、Eldritch Knight Fighter、Fiend Warlock、Genie Warlock、Light Cleric、Wildfire Druid、Giant Soul (UA) (Fire) Sorcerer
サブクラス(レガシー)。セレスティアル(UA)ウォーロック、精霊(UA)(イフリート)ウォーロック、精霊(UA)ウォーロック、不死の光(UA)ウォーロック
種族の種類。ゲナシ(火)、ティフリング(深淵)、ティフリング(メフィスト)、ティフリング(変種)
背景には ラクドス教団員
防御魔法アイテム
クローク オブ プロテクションCloak of Protection DMG p159
Wondrous item, major tier, uncommon (requires attunement)
AC+1と全てのセイビングスローに+1。
素手攻撃強化魔法アイテム
・エルドリッチ クロー タトゥーEldritch Claw Tattoo Tasha’s Cauldron of Everything p126
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
・タトゥー アチューンメントTattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
タトゥーを入れたい部分に針を当て、その部分に針を押し当てていくことで、タトゥーを入れていきます。
アチューンメントが完了すると、針がタトゥーとなるインクに変化し、肌に現れます。
タトゥーのアチューンメント者がアチューメントを止めた時は、そのタトゥーは肌から消滅し、元のタトゥー用の針に戻ります。
・マジカル・ストライクMagical Strikes.
While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
タトゥーが皮膚にある間は、非魔法攻撃に対する免疫と耐性を克服する目的で、素手攻撃は魔法とみなされ、
その素手攻撃の攻撃ロールとダメージロールに+1ボーナスを得る。
・エルドリッチ モールEldritch Maul
As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
ボーナスアクションとして、あなたは1分間、タトゥーに力を与えることができます。
その間、武器を使った近接攻撃や素手で攻撃は、あなたから最大15フィート離れた場所にあるターゲットに向かって、
インクのような蔓がターゲットに向かって発射されながら到達します。
さらに、あなたのMelee攻撃はヒット時に追加で1d6のフォースダメージを与える。
一度使用したボーナスアクションは次の夜明けまで使用することができない。
エルドリッチ モールダメージ
1d6+4+1+1d6 =1d6Monk6+4敏捷力DEX修正値+1エルドリッチクロータトゥー殴打+1d6エルドリッチ モール力場ダメージ
FEATURES, TRAITS, SPECIAL ABILITIES
Monk1
Aarakocra Traits [EELPC]
• Age: 3 years old
• Medium Size (5’ 7”, 140 lbs.)
• Flight speed of 50 feet.
https://rpg.stackexchange.com/questions/113670/does-a-monks-unarmored-movement-speed-increase-apply-to-the-fly-speed-gained-fr
• Talons (1d4 slashing damage)
• Exotic languages (Aarakocra and Auran)
Folk Hero Features [PHB p. 131]
• Rustic Hospitality
Monk Class Features PHBj 106p
• Proficiency Bonus: +3[Monk5]
• Armor: none
• Weapons: simple weapons, shortsword
• Tools: one set of artisan’s tools, vehicles (land), flute (musical instrument)
• Saving Throws: Strength, Dexterity
• Skills: Athletics[Monk1],Acrobatics[Monk1]
• Unarmored Defense (AC)
• Martial Arts (1d6[Monk5], bonus attack)
Monk2 PHBj 106p
• 気Ki points:6[Monk6]
• Ki save DC:13=8+3proficiency bonus+2WIS mod.
(= 8 + your proficiency bonus + your Wisdom modifier)
• 連打Flurry of Blows
• 護身Patient Defense
• 疾風足Step of the Wind
• Unarmored Movement:+10 ft.
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield.
This bonus increases when you reach certain monk levels, as shown in the Monk table.
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Monk3
門派能力AblilityMonastic Tradition Feature
陽光弾Radiant Sun Bolt[Monk3 陽魂門The Way of Sun Soul]
• 矢止めDeflect Missiles PHBj 106p
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free.
If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught,
as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies,
and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Monk4
•能力値上昇Ability Score Improvement:Dex+1
•浮身Slow Fall[Monk4]
Monk5
•追加攻撃Extra Attack, PHBj 106p
•朦朧撃Stunning Strike PHBj 107p
Monk6
・気打撃Ki-Empowered Strikes Magic trait add to damage PHBj 107p
・門派能力AblilityMonastic Tradition Feature
猛火掌Searing Arc Strike[Monk3 陽魂門The Way of Sun Soul]
Monk7
・身かわしEvasion
・不動心Stillness of Mind
◆装備EQUIPMENT & TREASURE
装着アイテムCarried Gear:
Magic Items:
・Cap of Water Breathing DMG p157 x1 -500gp購入 Wondrous item, minor tier, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head.
It allows you to breathe normally underwater.
This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
・Ring of Swimming DMG p193 x1 -500gp購入 同調無し Ring, minor tier, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Found On: Magic Item Table B
・Cloak of Protection DMG p159 x1 -500gp購入 同調有り
Wondrous item, major tier, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
・エルドリッチ クロー タトゥーEldritch Claw Tattoo Tasha’s Cauldron of Everything p126 x1 -500gp購入 同調有り
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.
While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
エルドリッチ モールEldritch Maul.
As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
・アルケミー ジャグAlchemy Jug DMG p150 ベルトに括り付け
Wondrous item, minor tier, uncommon 12 lb.
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty.
Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid.
Afterward, you can uncork the jug as an action and pour that liquid out,
up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one,
or more of one that has reached its maximum, until the next dawn.
LiquidMax Amount
Acid8 ounces
Basic poison½ ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oil1 quart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
旅行者服Traveler’s Clothes x1 @2gp/4lbs.
ベルトに括り付け
ジョートソードShortsword 10 gp, 2 lb. PHB p149
Martial weapon, melee weapon
1d6 piercing - finesse, light
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
ダートdarts x 10 5cpx10=5sp, ¼ lbx10=2.5lb. PHB p149
Simple weapon, ranged weapon
1d4 piercing - finesse, thrown (20/60 ft.)
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon,
you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
For example, if you throw a handaxe, you use your Strength,
but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
ポーチPouch 5 sp, 1 lb. PHB p153 ・ポーチ内収容
A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
A compartmentalized pouch for holding spell components is called a component pouch.
A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.
・肉塊Chunk of Meat 3sp PHB p158 3日分相当普通食料(豚、牛肉など肉類中心)
・4火口箱a tinderbox 5 sp, 1 lb. PHB p153
ランタン(ブルズアイ)Lantern, bullseye x1 @10gp/2lbs.
水袋a waterskin 2 sp, 5 lb. (full) PHB p153
7 水袋a waterskin 2 sp, 5 lb. (full) PHB p153
肩から腰にかけて斜め掛け持ち
ローブ50 feet of hempen rope 1 gp, 10 lb. PHB p153
Grappling Hook 2 gp, 4 lb. PHB p150
冒険者バック一式Explorer’s Pack(1-10* バックパックに収納の意味) 10 gp, 59 lb. PHB p151
* 1 バックパックa backpack 2 gp, 5 lb. PHB p153
A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items,
such as a bedroll or a coil of rope, to the outside of a backpack.
* 2 ベッドロール a bedroll 1 gp, 7 lb. PHB p150
* 3 メス キットa mess kit 2 sp, 1 lb. PHB p152
This tin box contains a cup and simple cutlery.
The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
4 火口箱a tinderbox 5 sp, 1 lb. PHB p153
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire.
Using it to light a torch—or anything else with abundant, exposed fuel
—takes an action. Lighting any other fire takes 1 minute.
* 5 松明10 torches (1cp, 1lb.)x10 PHB p153
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet.
If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
* 6 保存食10 days of rations (5 sp, 2 lb.)x10 PHB p153
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
* 7 水袋a waterskin 2 sp, 5 lb. (full) PHB p153
A waterskin can hold up to 4 pints of liquid.
* 8 ローブ50 feet of hempen rope 1 gp, 10 lb. PHB p153
Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
* 普通の服set of common clothes,
* ポンチョPoncho雨着
* 9ヤカンiron pot
*10 ジャベルshovel
* 手鏡Steel Mirror 5 gp, ½ lb.PHB p150
* タオルCotton Cloth (1 sq. yd.) 5spx3yds2枚 PHB p157
* 石鹸Soap 2cp PHB p150
* パン1斤Loaf of Bread 2cp PHB p158
* 高級ワインFine Wine (Bottle) 10gp PHB p158
* 二人用テントTwo-Person Tent 2 gp, 20 lb. PHB p153
上記一覧の全てのアイテム総重量(lb表記があるもののみ)113lb.
多分その他食料などで+約50lb.程度?としても、
推定総重量 約163lb. < 180lb=筋力STR12x15以内の軽装相当内荷重
Coins & Gems: 1325.71gp
(現金などは貴重品などは、複数の隠れ家などへ隠してある設定)
以上 |