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海っ子Fey-Touchedノーム娘14歳 狼牙流Monk1
「あのねぇー・・・海賊じゃないわよ!
海っ子ノームちゃんですわよぉ!」
PCイメージ
わぴこちゃんのちょっとオマセ版!(走召糸色木亥火暴)
Pomin Jaagglapplee Fey-Touched Gnome Wolf Stance Monk1 Data
https://seth.hatenadiary.jp/entry/2020/12/12/205157
PC Build************************
PathFInder 2e Core Rule Book only:Normal PC Create Method
Player Name:Seth
Create Date:2020/05/05 Monk1
Latest UpDate:2020/12/28 Monk2
Character Name:Pomin Jaagglapplee
Race&Gender:Fey-Touched Gnome Famale Age:14
Height: 127 cm, Weight: 36 kg
Alignment:Chaotic Good
Language:Common,Gnome,Fey Errata 1.0 1p
Deity:女神Calistria様
https://2e.aonprd.com/Deities.aspx?ID=3
Class:Monk2
EX:1000xp
Next:2000xp
Base Data
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Ancestry:Fey-Touched Gnome 42p
Race HP:8
Size:Small
CON and CHA and one Free Ability Boosts
STR Ability Flaw
Languages:Common,Gnomish,Sylvan
+1INT Elven
Speed:25ft.
trait,Gnome,Humanoid,Fey trait
One Primal Cantrip spell(314p) change per day.
LowLigtVision
Gnome feat1:Gnome Obsession 44p Sailing Lore Skill Trained
Background:Sailor 63p
STR or DEX and a free Ability Boost
Trained Athletics Skill and Sailing Lore Skill
UnderWater Marauder skill feat1 268p
Monk1 features:155p
https://2e.aonprd.com/Classes.aspx?ID=8
KeyAbility:STR (or DEX)
Class HP:10
Perception:Trained
Fort Expert
Ref Expert
Will Expert
Skills:4+int mod
Trained Simple weapons and UnArmed attacks
Expert UnArmored defense
Class DC:STR mod+2Trained
Flurry of Blows◆ 158p
Monk Feats:
Monk Feat1 Wolf Stance◆ 159p
https://2e.aonprd.com/Feats.aspx?ID=437
Wolf Jaw attack small 1d6P+STR mod. Brawling UnArmed Agile Finese Backstabber Nonlethal
If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.
Powerful Fist 158p
UnArmed Damage small 1d4B lethal
Monk2:
Monk Class Feat2
Pirate
https://2e.aonprd.com/Archetypes.aspx?ID=70
Pirate Dedication Feat2 Advanced Player’s Guide pg. 185
https://2e.aonprd.com/Feats.aspx?ID=2032
As a pirate, you sail the seas in search of enemy ships to plunder.
You become trained in Sailing Lore, or become an expert in it if you were already trained.
You ignore the effects of difficult terrain or uneven ground caused by a ship’s movement.
Additionally, you gain the Boarding Assault action.
Boarding Assaul◆◆;
Activate (Flourish)
Effect Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing on a rope up to twice your Speed.
If you boarded or disembarked from a boat or similar vehicle during this movement, you can make a melee Strike that deals one additional weapon damage die.
Special You can’t select another dedication feat until you have gained two other feats from the pirate archetype.
Skill Feat2
Titan Wrestler ore Rulebook pg. 268 2.0
https://2e.aonprd.com/Feats.aspx?ID=854
PC Playing Data Monk2
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Ability Scores:
STR 10-2Ansesty Flaw+2Backgroud STR+2Class+2Free1 =14 +2
DEX 10+2Ansesty Free+2Free2 = 14 +2
CON 10+2Ansesty CON = 12 +!
INT 10+2Free3 = 12 +1
WIS 10+2Backgroud Free+2Free4 =14 +2
CHA 10+2Ansesty CHA = 12 +1
Perception:+6 = +2WIS+2level+2Trained
Speed:25ft.
UnderWater Marauder skill feat1 268p
Bulk: 0-7. 8-12
Speed:25ft. 15ft.+Clusmy1
HP:30= 8Gnome+(10+1CON mod.)xMonk2
AC UnArmored:18 = 10+2Dex mod.+2level+4Expert
Saving Throws:
Fort: +7 = +1CON mod.+2level+4Expert
Ref: +8 = +2DEx mod. +2level+4Expert
Will: +8 = +2Wis mod.+2level+4Expert
Monk DC:16 = 10+2STR+2level+2Trained
Attack:
UnArmed Powerful Fist158p Agile +6 = +2STR mod.+2level+2Trainded 1d4B+2Str mod.
Monk Feat1 Wolf Stance◆ 159p
https://2e.aonprd.com/Feats.aspx?ID=437
Wolf Jaw attack small 1d6P+STR mod. Brawling UnArmed Agile Finese Backstabber Nonlethal
If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.
Wolf Jaw attack +6 = +2STR mod.+2level+2Trainded if flanking feo trip choice
1d6+2 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
1d6+2+1 foe is Fat-Footed 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
Backstabber Weapon Trait Source Core Rulebook pg. 282 2.0
When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage.
The precision damage increases to 2 if the weapon is a +3 weapon.
Titan Wrestler Skill Feat2 Core Rulebook pg. 268 2.0
https://2e.aonprd.com/Feats.aspx?ID=854
Prerequisites trained in Athletics
You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you,
or up to three sizes larger than you if you’re legendary in Athletics.
Trip◆ Attack Source Core Rulebook pg. 243 2.0
Requirements You have at least one hand free. Your target can’t be more than one size larger than you.
You try to knock a creature to the ground. Attempt an Athletics check against the target’s Reflex DC.
Critical Success The target falls and lands prone and takes 1d6 bludgeoning damage.
Success The target falls and lands prone.
Critical Failure You lose your balance and fall and land prone.
Prone Condition Source Core Rulebook pg. 621 2.0
You’re lying on the ground.
You are flat-footed and take a –2 circumstance penalty to attack rolls.
The only move actions you can use while you’re prone are Crawl and Stand.
Standing up ends the prone condition.
You can Take Cover while prone to hunker down and gain greater cover against ranged attacks,
even if you don’t have an object to get behind, gaining a +4 circumstance bonus to AC against ranged attacks (but you remain flat-footed).
If you would be knocked prone while you’re Climbing or Flying, you fall (see Falling for the rules on falling).
You can’t be knocked prone when Swimming.
Flanking Condition Source Core Rulebook pg. 476 2.0
When you and an ally are flanking a foe, it has a harder time defending against you.
A creature is flat-footed (taking a –2 circumstance penalty to AC) to creatures that are flanking it.
To flank a foe, you and your ally must be on opposite sides of the creature.
A line drawn between the center of your space and the center of your ally’s space must pass through opposite sides or opposite corners of the foe’s space.
Additionally, both you and the ally have to be able to act, you must be wielding melee weapons or be able to make an unarmed attack,
you can’t be under any effects that prevent you from attacking, and you must both have the enemy within reach.
If you are wielding a reach weapon, you use your reach with that weapon for this purpose.
Flat-Footed Condition Source Core Rulebook pg. 620 2.0
You’re distracted or otherwise unable to focus your full attention on defense.
You take a –2 circumstance penalty to AC.
Some effects give you the flat-footed condition only to certain creatures or against certain attacks.
Others—especially conditions—can make you universally flat-footed against everything.
If a rule doesn’t specify that the condition applies only to certain circumstances,
it applies to all of them; for example, many effects simply say “The target is flat-footed.”
※Flurry of Blows◆ 158p
https://trpgsession.click/session-detail.php?s=158532120130kangetsu
2020/04/30 07:02
2020/04/30 01:24
2020/04/30 13:46
と、
https://trpgsession.click/session-detail.php?s=158773186788Ququ
2020/04/30 13:27
の以上のGM裁定反映時
補足 No Agileも考慮(-4agileを-5)
Wolf Jaw attack small Agile=Flurry of Blows◆ 158p
+6/+6-4 = +2STR mod.+2level+2Trainded
1d6+2 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
1d6+2+1 foe is Fat-Footed 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
Flurry of Blows◆ 158p Agile
+6/+6-4 = +2STR mod.+2level+2Trainded
1d4B+2STR mod. Brawling UnArmed Agile Nonlethal
※Flurry of Blows◆ 158p
https://sites.google.com/view/private-golarion/private-golarion-home/classes/monk#h.p_W_qN7-b80dPg
のOGL準拠「Privite Golarion」反映時
Wolf Jaw attack small Agile=Flurry of Blows◆ 158p
+6/+6 = +2STR mod.+2level+2Trainded
1d6+2 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
1d6+2+1 foe is Fat-Footed 1d6B+2Str mod.+1Backstabber Precision Brawling UnArmed Agile Finese Backstabber Nonlethal
Flurry of Blows◆ 158p Agile
+6/+6 = +2STR mod.+2level+2Trainded
1d4B+2STR mod. Brawling UnArmed Agile Nonlethal
Ranged
Dagger +6 = +2Dex mod+2level+2Trained
1d3P+2STR mod. 10ft. Agile Fineness VerS
Skills:4+1INT mod,= 5+2Trained BackGroud+1Gnome feat1 = 8
Acrobatics:+6 = +2DEX mod.+2Level+2Trained1+0Armor
Athletics:+6 = +2STR mod.+2Level+2Trained2+0Armor
Intimidate:+5 = +1CHA mod.+2Level+2Trained3
Sailing Lore:+7 = +1INT mod.+2Level+4Expert
Gnome Obsession 44p Gnome feat1:Gnome Obsession 44p Sailing Lore Skill Trained
Pirate Dedication Feat2 Advanced Player’s Guide pg. 185
Society:+5 = +1INT mod.+2Level+2Trained4
Stealth:+6 = +2DEX mod.+2Level+2Trained5+0Armor
Survival :+6 = +2WIS mod.+2Level+2Trained Background1 233p
Thievery:+6 = +2DEX mod.+2Level+2Trained Background2 233p
Arcana:+3 = +1INT mod.+2Level+0unTrained
Crafting:+3 = +1INT mod.+2Level+0unTrained
Diplomacy:+3 = +1CHA mod.+2Level+0UnTrained
Deception:+3 = +1CHA mod.+2Level+0unTrained
Medicine:+3 = +1WIS mod.+2Level+0UnTrained
Nature:+3 = +1WIS mod.+2Level+0unTrained
Occultism:+3 = +1INT mod.+2Level+0unTrained
Performance:+3 = 10CHA mod+2Level.+0unTrained
Religion:+3 = +1WIS mod.+2Level+0unTrained
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Money:1gp 6sp 1cp
(start 15+5=20gp)
Equipments:
Explorer’s x1/1spx1/Lx1-
Compass x1 /1gpx1/- 1 290p
BandOiler X1/1spx1/- - 287p uo to 8L
Dagger x5 2spx5 1d4P L 1 Knife Agile,finess,thrown 10ft.,versatile S
Lesser Alchemist’s Fire x2 292p
Belt Pouch 287p 4cp - - Up tp 4L items.
*Rope X2/5spx2/Lx1 2 肩から斜め掛け持ち
Grappling hook x1/1spx1/Lx1 1
*WaterSkin x2/5cpx2/Lx2 2
WaterSkin x1/5cpx2/Lx2 2
—*Adventure Pack——7sp
BackPack x1/1spx1/- -
Errata 1.0 3p
The first 2 Bulk of items in your backpack don’t count against your Bulk limits.
Below items in BackPack
*BedRoll x1/1cpx1/Lx1-
Clothing
Winter x1/4spx1/Lx1-
*Flint and Steel x1/5spx1/- -
*Hammer x1/1spx1/Lx1 1
Mirror x1/1gpx1/- 1
Mug x1/1cpx1/- 1
*Rations(1week) x1/4spx1/Lx1 1
*Sack(5) x1/1cpx1/Lx1 1
Soap x2/2cpx2/-x1 1
Tent Pup x1/8spx1/Lx1 2
Bulk:1L+5L+4L+2L = 12L = 1.2Bulk
Bulk: 0-7. 8-12
Speed:25ft. 15ft.+Clusmy1(Small)
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